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Traveller-digest            Sunday, 7 July 1996        Volume 1996 : Number 219

(R)1996. Traveller is a registered trademark of FarFuture Enterprises.
All rights reserved.

The following topics are covered in this digest:

         1. Re: Hand Computers
         2. Re: Hand Computers
         3. Re: Temporary Sign-off
         4. Re: Alien Modules
         5. Re: various topics
         6. Not too Bright
         7. Re: Alien Modules
         8. Re: Not too Bright
         9. Re: Not too Bright [ID4 Spoiler]
        10. Re: Hand Computers
        11. Re: Hand Computers
        12. Re: Hand Computers
        13. Re: Hand Computers
        14. Re: Hand Computers
        15. Atlas of the Imperium and Mileu 0
        16. Re: Hand Computers (And enzymes)

----------------------------------------------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Sun, 7 Jul 1996 08:46:20 -0500 (CDT)
Subject: Re: Hand Computers

On Sun, 7 Jul 1996, James Lindsay wrote:

> > Geez, I'm just full of questions tonight! :)  Sorry if I'm overwhelming 
> > you, but I think this is a technology which can be explored a lot 
> > more...even without a lot of hand-waving over how things work.
> 
> Joe's gone off the deep end.  Somebody restrain him before he hurts himself
> 8-)

"Somebody STOP me!" :P

Never let it be said that I discouraged others from coming up with new 
Traveller material. :)

Seriously, I think a lot of the basic equipment for Traveller could 
benefit from an article-length treatment.  The Travellers' Digest and 
Journal of the Travellers' Aid Society did some of this, but there's 
still more to be done.  Plus, I think what has already been covered 
(including hand computers, which were covered in a Digest issue) can be 
re-done in light of changes in real-world common technology (ie, PDA's, 
electronic organizers, etc.).  Technology has been changing so fast that 
the "far future" ideas of just a decade ago seem hopelessly dated.  

In addition, a lot of items and technologies need explanation for those 
unfamiliar with them.  I don't mind the occasional hand-wave about the 
underlying theory of their operation, but the human-machine interface 
should be explained, as well as the range of uses it can be put to, what 
happens when you activate it, etc.  A good example of this is the recent 
discussion of missile effects.  If that stuff could be nailed down, I 
think it would be as useful to Travellers as the (also recently 
discussed) comparative size chart.  
 
In summary, I'd like to see Traveller equipment detailed in such a way as 
to assist referees in their task of making the Traveller universe come 
alive - become real - for their players.

I'm willing to do work on this where I have the required knowledge.  But 
there is a lot of stuff (like, oh, just about any weaponry you care to 
name) that I can't say I fully understand.  :(


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: pierre-louis constantin <Pierre-Louis.Constantin@DMI.USherb.CA>
Date: Sun, 7 Jul 1996 10:59:07 -0400 (EDT)
Subject: Re: Hand Computers

	BTW I'd like to point out that high-tech hand computers
don't HAVE to be in a rigid, hard-case tablet like form;  you can
imagine computers traced into sheets of polymers.  They might not get
the best performances (unless, say, you can make an optical computer
that is fiber optics imbedded in a polymer matrix) but on the other
hand the whole computer becomes a flexible piece of material.  Put
some of the right polymers in, and it can also be autonomous (think
of a giant bacteria plopping around) and also can store power without
rigid batteries.

	This is a REALLY weird "hand" computer, but I believe it
could actually be built someday.  :)

	I use this as an alternate technology in my campaign.  A
player has stitched the computer right into his greatcoat - the
reasons seemed unclear to everyone, except to save space.  Until they
were all thrown into a cell without any of their gear.  After several
hours, the jacket executed the "return to master" program upon which
the jacket using IA routines and stealth, flopped its way to the cell
with the player's equipment, which was how they freed themselves.

	It made a VERY WEIRD scene. :) 

	Now let's not get into Virus-infested autonomous floppy
computers. :) 


- -- 
Pierre-Louis Constantin, ift. a. 	"He whose name was writ in E-mail."
	Independentist: My Canada excludes the federal bureaucracy :)
(: "I hate fanatics with a passion; all extremists should be shot." :)

------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Sat, 06 Jul 1996 21:03:32 -0700
Subject: Re: Temporary Sign-off

Rob Prior wrote:

>If you're in BC, maybe we can have a game.  I'll be visiting my newly 
>retired parents in Sechelt, about 1.5 hours north of Vancouver.  (Next 
>town north of Gibson, for those of you old enough to remember The 
>Beachcombers.)

Or Canadian enough.  I hear it was imensly popular down under too.  
Sechelt is about 30-40 minutes North-West of Gibsons, Gibson's is about a 
35 minute ferry ride from Horseshoe Bay and Horseshoe Bay is about 30 
minutes out of North Van.  Which, due to the construction work on the 
Second Narrows bridge is about an hour North of Vancouver!  This is 
normally a five minute drive.

Pardon me while I giggle about the "If you're in BC" part.  BC, being the 
second largest provence in confederation, remember the NW Territories 
don't count here, is so vast people do silly things for fun.  Today me, 
my wife and her brother drove up to the Okanagan Valley to buy some ripe 
cherries, on the route we took this was nearly a 1000km/600mile round 
trip.  We left this morning came back twelve hours later and we'll do it 
again in a month for some fresh peaches.  How did this trip come about?  
I asked my wife on Friday morning if she'd like some fresh cherries, she 
said sure so saturday morning her brother showed up at eight and we left, 
no though just hopped in the car and went.

If you'd like give me a shout and we can get together sometime.

Derek Stanley
dstanley@direct.ca



------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Sat, 06 Jul 1996 21:14:29 -0700
Subject: Re: Alien Modules

Joe Walsh wrote:

>>***All my players were offended by the San*claws religion of the 
>>Ithklur... it turned out to be just too "non-travelleresque" for my 
>>group. ***
> 
> They were offended by the fact that religion was included, or were they
> offended by the way the religion was treated in the book?

SC isn't so much a relgion as a prophet.  SC is the enlightened warrior 
who founded the Four Fold way.  If you sit and read the four fold way 
it's actually a practical and interesting thing.  The gag is that 
San*claws (?) wore a bright red pointy cap with a white pom-pom on the 
top and white fur around the edge.  See the classic "Coca Cola" santa 
claus suit for an idea as what this thing looks like.  The Ithklur are 
absolutly delighted that we "humans" know who their enlightened warrior 
is.

"San*claws!  You human's know about San*claws!?!"

"Of course, red hat, jolly fellow Santa Claus."

"Remarkable!  You human's truely are a wonderous race."

The name and the hat are a gag explained away as remarkable coincidence. 
 The four fold way is a philosophy that governs the lives of all Ithklur 
and honestly there's something in there that's incidiously likeable.

Derek Stanley



------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Sat, 06 Jul 1996 21:16:06 -0700
Subject: Re: various topics

Mark Urbin wrote:
> 
> Joe writes:
>>I'll design an aging table for those years.  It will have one Interval,
>>and the roll to avoid aging effects will be 13+.
> One of the worlds designed by a member of the TNE-Pocket list included
>a world with a tainted atmosphere.  When the collapse took out the 
>filter factory, the population didn't die off.  They just started dying 
>much younger.  Death usually occured around age 30 due to massive lung 
>failure.
> Remarkable.  Where is this list?  I'm trying to compile a compendium of 
all known Pocket Empires that can be found in the wilds.

Derek Stanley


------------------------------

From: "Kenji Houston" <hokido@primenet.com>
Date: Sun, 07 Jul 96 10:44:02 
Subject: Not too Bright

The Aliens of ID4 were not too bright.

Trillion Credit Squadron rules state: that once a system's navy has been defeated, 100 weapon points will force a surrender. The 
terms are; each citizen pays an annual tribute, and the navy gets access to the starport. The world gets to keep their laws and 
culture. The trade off is that, the populaton does not face extintion or the invading navy is'nt destroyed by Barbarians flying crop 
dusters.

This Message Was Sent With An UNREGISTERED Version Of PMMail.  
Please Encourage Its Author To Register Their Copy Of PMMail.  
For More Information About PMMail And SouthSide Software's Other 
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This Message Was Sent With An UNREGISTERED Version Of PMMail.  
Please Encourage Its Author To Register Their Copy Of PMMail.  
For More Information About PMMail And SouthSide Software's Other 
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------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Sun, 7 Jul 1996 11:09:58 -0500 (CDT)
Subject: Re: Alien Modules

On Sat, 6 Jul 1996, Derek Stanley wrote:

> SC isn't so much a relgion as a prophet.  SC is the enlightened warrior 
> who founded the Four Fold way.  If you sit and read the four fold way 
> it's actually a practical and interesting thing.  The gag is that 

Any relation to the eight-fold path of Buddhism?  (Is that right?  I may 
be getting religions mixed up....did some study of religions a while 
back, but I tend to get my wires crossed on them (sigh).)

> San*claws (?) wore a bright red pointy cap with a white pom-pom on the 
> top and white fur around the edge.  See the classic "Coca Cola" santa 
> claus suit for an idea as what this thing looks like.  The Ithklur are 
> absolutly delighted that we "humans" know who their enlightened warrior 
> is.

Oh, gawd!

> The name and the hat are a gag explained away as remarkable coincidence. 

[sigh]  I liked this sort of thing in the game Paranoia (which had a 
section titled "Insanity Clause" and sub-titled "As in, "Don't you 
believe Insanity Clause?""), where it was appropriate and in the spirit 
of the game.  I have no objection to using humor in Traveller (it's a 
dry, dry campaign that has no humor), but there are limits.

>  The four fold way is a philosophy that governs the lives of all Ithklur 
> and honestly there's something in there that's incidiously likeable.

Hmmm.  Could be worth checking into this supplement.  Perhaps IG will 
take the best of the material on that race, and do something more 
appropriate with it.


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Tom Ellis <tellis@telerama.lm.com>
Date: Sun, 7 Jul 1996 12:10:21 -0400 (EDT)
Subject: Re: Not too Bright

On Sun, 7 Jul 1996, Kenji Houston wrote:

> The Aliens of ID4 were not too bright.
> 
> Trillion Credit Squadron rules state: that once a system's navy has been defeated, 100 weapon points will force a surrender. The 
> terms are; each citizen pays an annual tribute, and the navy gets access to the starport. The world gets to keep their laws and 
> culture. The trade off is that, the populaton does not face extintion or the invading navy is'nt destroyed by Barbarians flying crop 
> dusters.

I dont think the ALiens playe TcR Squadron, and besides, a planet
surrenders when it surrenders, not based on an arbitrary number of weapons
in orbit.

> 
> This Message Was Sent With An UNREGISTERED Version Of PMMail.  
> Please Encourage Its Author To Register Their Copy Of PMMail.  
> For More Information About PMMail And SouthSide Software's Other 
> Products, Contact http://www.southsoft.com.
> 

Register your mailer or get another one!  Not only does all that waste
bandwidth but you are doing nothing to support the cause of shareware.

_______________________________________________________
Tom Ellis
tellis@telerama.lm.com
http://www.lm.com/~tellis/

"No! Do, or do not.  There is not try." Yoda
_______________________________________________________ 


------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Sun, 7 Jul 1996 11:17:56 -0500 (CDT)
Subject: Re: Not too Bright [ID4 Spoiler]

On Sun, 7 Jul 1996, Kenji Houston wrote:

> The Aliens of ID4 were not too bright.
> 
> Trillion Credit Squadron rules state: that once a system's navy has been defeated, 100 weapon points will force a surrender. The 
> terms are; each citizen pays an annual tribute, and the navy gets access to the starport. The world gets to keep their laws and 
> culture. The trade off is that, the populaton does not face extintion or the invading navy is'nt destroyed by Barbarians flying crop 
> dusters.

Depends on whether the aliens want to repopulate the planet or not, 
doesn't it?  If you fly in with a massive technological advantage and 
wish to claim an occupied planet as your own, it seems safer to me to 
render the occupants as helpless as possible before moving in rather than 
trying to keep a relatively undamaged populace under control after you've 
moved in.  Destroying all major cities, centers of production, and 
military targets seems like a good way to accomplish the goal to me.  But 
then, I've never actually planned an invasion of another planet. :)

I guess a case could be made for a treaty, given that the indigent 
population would agree to cooperate with you to the extent of giving up 
land and rights, and policing their own population for those who would 
break the treaty.  It seems to me, though, that it would be difficult for 
any government to control all its people and keep them from making 
offensive moves against the invading force.

A situation similar to Isreal/Palastine would occur, or so it seems to me.


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Sun, 7 Jul 1996 11:23:56 -0500 (CDT)
Subject: Re: Hand Computers

On Sun, 7 Jul 1996, pierre-louis constantin wrote:

> 	BTW I'd like to point out that high-tech hand computers
> don't HAVE to be in a rigid, hard-case tablet like form;  you can
> imagine computers traced into sheets of polymers.  They might not get

Oooh...neat idea!

> the best performances (unless, say, you can make an optical computer
> that is fiber optics imbedded in a polymer matrix) but on the other
> hand the whole computer becomes a flexible piece of material.  Put

Why not? :)

> some of the right polymers in, and it can also be autonomous (think
> of a giant bacteria plopping around) and also can store power without
> rigid batteries.

How would this work?  Would electrical pulses (or heat/cold?) sent to 
various areas of the object cause expansion or contraction of the 
materials present at that location, causing a form of movement similar 
to that achieved by muscles?  Or did you have something else in mind?  I 
admit I'm not very knowledgeable about polymers.  


> 	I use this as an alternate technology in my campaign.  A
> player has stitched the computer right into his greatcoat - the
> reasons seemed unclear to everyone, except to save space.  Until they
> were all thrown into a cell without any of their gear.  After several
> hours, the jacket executed the "return to master" program upon which
> the jacket using IA routines and stealth, flopped its way to the cell
> with the player's equipment, which was how they freed themselves.

Heh!  That must have been fun.  How much weight can that thing move?

> 	It made a VERY WEIRD scene. :) 

I bet.

> 	Now let's not get into Virus-infested autonomous floppy
> computers. :) 

Nooooooooooooo!


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

From: Tom Ellis <tellis@telerama.lm.com>
Date: Sun, 7 Jul 1996 12:43:03 -0400 (EDT)
Subject: Re: Hand Computers

Flexible computers could store energy in a biological form, eliminating
the need for standard power cells or batteries/

More to come on computers (just for you Joe)

_______________________________________________________
Tom Ellis
tellis@telerama.lm.com
http://www.lm.com/~tellis/

"No! Do, or do not.  There is not try." Yoda
_______________________________________________________ 


------------------------------

From: Tom Ellis <tellis@telerama.lm.com>
Date: Sun, 7 Jul 1996 13:12:13 -0400 (EDT)
Subject: Re: Hand Computers

I leave prices out for the most part, as in my Imperium they vary quite a
bit (even within a system; it pays to shop around guys [hint])

Basic TL 14 Personal Computer
	size: 200mmx150mmx10mm (or thereabouts)
	mass: 500 grams
	
	Integrated communicator (50km range)
	Standard library (top level stuff only)
	Personal Information Manager (scheduler, contact list,etc)
	Storage for up to 4 libraries
	Voice and touch control
	Reconfigurable virtual interface controls (ie it changes to suit
the operation)
	Programmable

Cheap commodity computers.  You get the idea I hope.  The libraries range
on various subjects and are usually about 1 to 4 gigabytes in size.  The
unit itself can hold 4 terabytes (yes I know, not much)	but only has the
ability to hold 4 library chips (small circular wafers that are copy
protected by the manufactuer) plus its standard library.

They can be tuned to a ship's computer frequency or to other hand
computers to form a high speed network.

Flexible version exist which can be even be worn as clothing.  They are
more expensive and use semi-organic 'circutry' and utilize bioelectric
energy.  They are sometimes specialized for specifice uses, as are the
basic models above.

More advanced models have more capabilites, including the ability to
integrate various sensors into them (think tricorder).

_______________________________________________________
Tom Ellis
tellis@telerama.lm.com
http://www.lm.com/~tellis/

"No! Do, or do not.  There is not try." Yoda
_______________________________________________________ 



------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Sun, 07 Jul 1996 10:44:26 -0700
Subject: Re: Hand Computers

Tom Ellis wrote:
> 
> Flexible computers could store energy in a biological form, eliminating
> the need for standard power cells or batteries/
> 
> More to come on computers (just for you Joe)

A canadian company is currently developing a flexable microchip for 
computer id-cards (ie. visa, driver's liscence, etc.)  These computer 
chips would store money in an electronic format.  You'd swipe the card 
put in 100 buck and go out and spend it.  You'd need a pin code to put 
money into the card not to take it out.  I'm not sure how far along this 
project it though.

Derek Stanley



------------------------------

From: Derek Stanley <dstanley@direct.ca>
Date: Sun, 07 Jul 1996 10:49:50 -0700
Subject: Re: Hand Computers

Tom Ellis wrote:

> Flexible version exist which can be even be worn as clothing.  They are
> more expensive and use semi-organic 'circutry' and utilize bioelectric
> energy.  They are sometimes specialized for specifice uses, as are the
> basic models above.
> 
> More advanced models have more capabilites, including the ability to
> integrate various sensors into them (think tricorder).
> Here's your odd fact for the day.  A Canadian company (damn those 
canadian's are smart) has made a mark I tricoder, they got permission 
from Rodenberry's estate to use the name because of the functions this 
device performs.

Originally it was developed as an educational tool but they're selling 
them like hot cakes to various firms for practical uses.  The Tricoder 
measures barometric pressure, temperature, magnetic field strenght and a 
couple of other things that slip my mind at the moment.  In an attempt to 
make it more marketable it looks like a tricoder and makes the noises 
too.

One of the engineers was showing it to a farmer who was interested in the 
technology.  The farmer said "Wow that's really nice I'd buy it but it 
doesn't sound like a tricoder how come?"  The engineer in an attempt to 
make it seem more like technology and less like science fiction had 
switched the sounds off to show this guy the practical applications for 
such a device.

Derek Stanley


------------------------------

From: "Douglas E. Berry" <dberry@hooked.net>
Date: Sun, 07 Jul 1996 10:51:37 -0700
Subject: Atlas of the Imperium and Mileu 0

Just got a hold of the old Atlas of the Imperium, and noticed something.

On the map of Core Sector, it identifies 25 worlds as Sylean.  These worlds
are all on a j2 route.  Other than Capital (which, oddly, is the furthest
Spinward of the SF worlds), the SF has three Hi-Pop worlds listed: Khuir
(2513, Starport B), Ispumer (2615, Starport E), and Markasher (3115,
Starport E, no water).

There is, however, a high population world just two parsecs rimward of
capital (Ase, 2219, Starport B, no water).

I feel the need to point out that these starport and population levels are
from the Second Survey, but they provide a fairly good guide to the
conditions at the birth of the Imperium.  Something presented the Sylean
Federation a real problem to spinward, preventing expansion in that
direction until the TL12 breakthrough.  Perhaps some of the other
interstellar governments Mr. Miller teased us with in his request for
insignia are sitting in the region around Fornal (1715).

I also wonder about two worlds with hi-pop and type E starports.  If this
was the case at the year 0, It leaves the industrial output of the Imperium
in the hands of two worlds!  This would make acquiring more industrial
worlds a priority.  There are five hi-pop worlds in the immediate Imperial area.

Also, the Imperium would want a "buffer zone" around Capital, to insure that
an unfriendly force would not be able to penetrate in on jump.

Any thoughts?

+--------------------------------------------+
| Douglas E. Berry         dberry@hooked.net |
|    Professional Driver - Traveller Guru    |
|             Now Appearing At:              |
| http://www.hooked.net/~dberry/duckpage.htm |
| "Nothing concentrates the military mind so |
|     much as the discovery that you have    |
| walked into an ambush."  -Thomas Packenham |
+--------------------------------------------+


------------------------------

From: Joe Walsh <ransom@connect.iconnect.net>
Date: Sun, 7 Jul 1996 12:56:02 -0500 (CDT)
Subject: Re: Hand Computers (And enzymes)

On Sun, 7 Jul 1996, Tom Ellis wrote:

> Flexible computers could store energy in a biological form, eliminating
> the need for standard power cells or batteries/

A neat idea!

Here's an interesting power-related tidbit from the latest Business Week 
(July 15, 1996, p 86):

Fill 'Er Up - With Sugar and Enzymes
====================================

Pour sugar into a car's gasoline tank today, and it's sure to gum up the 
works. But tomorow, dumping sugar into the gas tank may be just the 
ticket for cleaner air and cheaper fuel.  Sugars and starches, from 
glucose and dextrose down to the cellulose in grass mowings and other 
plant waste, would be converted into hydrogen, perhaps the least 
polluting fuel of all.
The secret to this magical transformation: two deep-sea enzymes.  They 
come from bacteria that live near the volcanic vents in the deepest, 
darkest abysses of te sea.  Unlike enzymes that evolved under normal 
conditions, the new enzymes have unusual properties.  For example, one of 
them can donate an electron to a chemical reaction.  As a result, the 
enzyme pair can pluck atoms from glucose molecules and reassemble them 
into hydrogen molecules.
If the process can be scaled up, "we could obtain large volumes of 
hydrogen fuel from renewable resources," says Jonathan Woodward, a 
researcher at Oak Ridge Natinal Laboratory.  He works with biochemist 
Michael Danson at Britain's University of Bath.

===============

Does anyone see any application for this in the Traveller universe?

> More to come on computers (just for you Joe)

Woo-hoo! :)


- -Joe
______________________________________________________________________________
Joseph E. Walsh      |  Atari 8-Bit User and Programmer Since 1982
ransom@iconnect.net  |  Classic Traveller Referee Since 1983
Stuck in the '80s    |  Microsoft-Free and Loving It! :)



------------------------------

End of Traveller-digest V1996 #219
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